Each badge may unlock something specific. To upgrade your ship, you have to complete badges. Your spaceship has a lot of features including an abductor ray for picking up/placing items on a planet, an arsenal of weapons, terraforming tools, planet painting tools, planet sculpting tools, and others. Once you are free of the tutorial, you can fly your space ship on planets (can't land), to solar systems, to the galaxy (which is huge). I recommend accepting it because it gets you quite a bit of spore bucks (the currency in space). Space Stage: This starts with a fairly lengthy tutorial. Once you have taken over all 10 towns (by any means), it is time to go to space. Spices are the currency in this stage which are gained through cities, trade routes, and placing structures on spice fountains. Cities are upgradeable to contain houses (don't do anything by themselves), entertainment buildings (when connected to houses, they produce happiness), factory buildings (when connected to houses, they produce spices and also unhappiness), and defense turrets. You can create and use land, sea, and air vehicles which perform those tasks. You can either take them over by establishing trade routes, attacking them until they surrender, or by converting them to your religion. Once you become the dominant tribe, you move on to the civilization stage.Ĭivilization Stage: There are ten cities spread throughout the map starting with yours at first. You ally with other tribes or you destroy them to win. Your tribe members can pick up something from any of the huts which gives them a role (like gather, shaman, or attacker). You can build nine tribe upgrades on one of six predetermined locations such as a war axe hut, a hospital tent, or a gathering cane hut. Tribal Stage: Your creature now leads a tribe and becomes the chieftain. Once you socialize or hunt enough, you can move on to the tribal phase. There's Rogue creatures, Epic creatures, and an occasional space ship drops in to steal some creatures (never you). You have to either socialize with other creatures or wipe them out. Once you grow big enough, you can leave the water and venture on land.Ĭreature Stage: There are far more upgrades and this stage can last a very long time if you want it to. You mate with other creatures to upgrade your creature (install those new upgrades). Even if you never make any adventures, the additional captain options/missions add a lot of longevity to the game.Ĭell Stage: You eat plants or animals to grow. If you have Spore, I highly recommend you get it. Why this surprises me is because it is exactly as it says: run in a relatively straight line for about one and a half minutes (depending on character speed). The current edition is the first I let reach/exceed 100 plays and it shows no signs of stopping. The first two times, it got very close to 100 plays. I've redone it about three separate times. I practically can't stop people from playing it. So far, an adventure titled "Run, Run, As Fast As You Can" is my most popular. Why are the simple, least difficult ones the most popular? I'd rather be in a 7 minute long, steady fight than have to sit through five minutes of dialog and clicking on things. The experiments also involve very little difficulty on the players behalf. At the same time, there is really no difficulty involved. Socialize missions are by far the hardest to author because you need a constant stream of good material (or maybe not-people might be playing them for quick points?). Strangely (and completely by surprise), nonsense missions (socialize/experiments) get more plays than combat missions. So addicted, in fact, I started two what would be series. Now I'm practically addicted to seeing what kind of adventures get the most plays, difficulty, and ratings compared to others. At first, I didn't like this game but the more I play it, the more I grow to like it.
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